Download

EXE and Content
(.zip 4.2MB)
Source

Available on request
(Contact Me)
Requirements

DirectX 9
(Can be downloaded directly from Microsoft here)
This demonstration shows off effective use of programmable shaders. Within the programmable shader various techniques have been used and can been seen in both the Video and Screenshots.
The following techniques have been implemented:
  • Illumination Models
    • Amibient
    • Diffuse
    • Specular
  • Phong Shading
  • Texture Mapping
  • Bump Mapping (Normal Mapping)
  • Object Deformation due to Attraction Force
  • Transparency
  • DirectInput for Mouse and Keyboard
  • Loading Models from .X files

Bump Mapping Object Deformation Transparency
I'm originally from Burnley, Lancashire and I've been living in Stafford and Derby whilst on my Degree course. I found my passion for programming during my time at College and I've never looked back.
I'm an avid follower of both the games and mobile phone industries. I enjoy writing code in either area and I'm aiming myself for a future career in either, or perhaps both.

© Paul Boocock 2011