Download

N/A
(Source is available and can be compiled on PS2)
Source

Available on request
(Contact Me)
Requirements

PS2 Linux
This demonstration was designed and built for the PlayStation 2. Many considerations were required to stay within the PlayStation 2's limitations.
The goal of this application was to implement various methods for generating terrain. The following features were successfully implemented:
  • Terrain Generation
    • Generation from Height Map
    • Random Terrain Generation
      • Fault Lines
      • Particle Deposition
    • Terrain Smoothing
  • Texturing
  • Intelligent Terrain Following
  • Character Walking Animation

This application uses the PS2 framework by Dr. Henry Fortuna of The University of Abertay Dundee.

Character Animation Random Terrain - Fault Line Generation with Smoothing Intelligent Terrain Following
I'm originally from Burnley, Lancashire and I've been living in Stafford and Derby whilst on my Degree course. I found my passion for programming during my time at College and I've never looked back.
I'm an avid follower of both the games and mobile phone industries. I enjoy writing code in either area and I'm aiming myself for a future career in either, or perhaps both.

© Paul Boocock 2011