Download
N/A
(Source is available and can be compiled on PS2) |
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Requirements
PS2 Linux |
This demonstration was designed and built for the PlayStation 2. Many considerations were required to stay within the PlayStation 2's limitations.
The goal of this application was to implement various methods for generating terrain. The following features were successfully implemented:
- Terrain Generation
- Generation from Height Map
- Random Terrain Generation
- Fault Lines
- Particle Deposition
- Terrain Smoothing
- Texturing
- Intelligent Terrain Following
- Character Walking Animation
This application uses the PS2 framework by Dr. Henry Fortuna of The University of Abertay Dundee.